![]() ![]() or the opposite of one, anyway? (And that little note about "Oh, but we can destroy its reactors" is an even more egregious one). The whole shields on a capital ship thing is a bit of a deus ex machina. It's supposed to be a totally huge and hideous enemy, but just like FS2's Ravana, it kinda gets forgotten due to the fact that there's an even huger ship next to it. I think there's one in FS2 as well, which gets even less attention. There's the Eva now, but it's totally overshadowed by the Lucifer. Got some scans on the biggest threats to the galaxy today.ĭemon-class destroyers are kinda weird in my mind, because they're just so forgettable. says one and the subtitles say the other. I didn't notice it in time to make fun of it in the video, but there's actually one point where the V.O. In case it wasn't clear, being detected by Rama was scripted to happen when you "enter" the docking bay.Īlso once again, they can't decide whether we have jump drives or warp drives. It's really hard to tell the supposed pattern of the enemies, or for that info to help at all when you're trying to hold a 30-second scan on the cruisers. ![]() It's pretty much the Hyrule castle garden, in space. With all four ships, this level becomes extremely annoying. As it was, the only danger came when we had to follow the Lucifer out into the Arjuna's patrol routes. I think it must normally patrol right around the jump node, making the level much harder. Beating the Lorkonius last level removed Arjuna 4. Looking back over things, I realized why this was easier than normal (and I promised I would never make anything look easy!). ![]() I can't find where in my last video I got that info from, so I may have screwed up the map and just got it "actually right" out of luck. Now they say it's coming from Antares, and are shocked when it actually is in Deneb. By the map I made for the last video, we already thought the Lucifer was going through Deneb. Or use the official Viddler player or the This is not the kind of thing you want to hear: Remember that video games, even Freespace, are designed to be played by the moron demographic, so usually if you try some cool super-kung-fu trick you'll end up getting killed.In which it's really good that this crappy ship's comm is as poor as its other systems, or I'd be in for a court-martial, talking back to my commander so much. Basically, though, don't try to do anything smart, just go straight for the cargo, don't try to be fancy and come in a different direction because you'll get caught by a sentry gun. To survive 2, you need to either tone the difficulty down or be more agressive and attack the Manticores- attacking them is going to scare them away a bit, and once you kill one you can evade the other two. The solution to 1 is easy- stay near the cargo and don't get too close to the jump node. The only way you might fail this mission is, 1) if you get too close to the sentry guarding the jump node, or 2) you get killed by the Manticores that come after you at the end of the mission. All the Arjuna fighters are on a plane (as in x-y plane), and they're way above you so in order to run into them you have to practically try to get killed. ![]() We get a LOT of complaints from this mission, but I don't see why. The FreeSpace Universe Reference Project. ![]()
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